Attention evil GMs
Mar. 1st, 2021 06:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Something reminded me of a wonderfully pervertible bit of geology.
Have a large courtyard with a gong and striker hanging there. The courtyard is unpaved just surfaced with some sort of damp clayish stuff.
if the gong is struck it produces *much* stronger (and deeper) vibrations than you'd expect. The vibrations cause the thixotropic clay to temporarily liquefy. Better hope bedrock isn't to far down!
This could also work in an underground chamber.
If you want to be more fair, have a sign in a language *not "common tongue that says "do not strike gong"
Have a large courtyard with a gong and striker hanging there. The courtyard is unpaved just surfaced with some sort of damp clayish stuff.
if the gong is struck it produces *much* stronger (and deeper) vibrations than you'd expect. The vibrations cause the thixotropic clay to temporarily liquefy. Better hope bedrock isn't to far down!
This could also work in an underground chamber.
If you want to be more fair, have a sign in a language *not "common tongue that says "do not strike gong"
no subject
Date: 2021-03-03 06:12 am (UTC)A box with a power cord and a switch that is labeled "do not turn on". If plugged in and turned on, it'd trip the breakers and shut down the whole room.
My variant, that I had the idea for *decades* ago, but would get you in *so* much trouble if you built it now:
A box with a large buttom and two plastic panels. One is illuminated and says "Press and HOLD to activate"
If you do, that panel goes out and the other lights up "Release to detonate"
(rigged with a firecracker equivalent that goes bang if you do)