Attention evil GMs
Mar. 1st, 2021 06:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Something reminded me of a wonderfully pervertible bit of geology.
Have a large courtyard with a gong and striker hanging there. The courtyard is unpaved just surfaced with some sort of damp clayish stuff.
if the gong is struck it produces *much* stronger (and deeper) vibrations than you'd expect. The vibrations cause the thixotropic clay to temporarily liquefy. Better hope bedrock isn't to far down!
This could also work in an underground chamber.
If you want to be more fair, have a sign in a language *not "common tongue that says "do not strike gong"
Have a large courtyard with a gong and striker hanging there. The courtyard is unpaved just surfaced with some sort of damp clayish stuff.
if the gong is struck it produces *much* stronger (and deeper) vibrations than you'd expect. The vibrations cause the thixotropic clay to temporarily liquefy. Better hope bedrock isn't to far down!
This could also work in an underground chamber.
If you want to be more fair, have a sign in a language *not "common tongue that says "do not strike gong"
no subject
Date: 2021-03-02 06:01 pm (UTC)A trap could be detected at the start of that second corridor (*big* trapdoor extending the width of the corridor)
They made several trips before someone moved the lever down. And found out that doing so removed the "safety" on the trap door.
Basically the room with the lever hand been a guard room, and the corridor with the trapdoor and small rooms had been the cells for prisoners.
The trapdoor was an extra safety measure in case a prisoner managed to get the door to his cell open :-)